Gameplay
The gameplay can be consistent, yet it changes to meet the era
Here are some game features, from skills to combos, to tactical precission.
Take Flight via Invictus, spread your wings at any altitude and traverse incredible distances between framerates.
The demo allows for attribute and skill leveling to 99. This is to set the stage for exponential level indicators. The true power measures of Godhood.
Besides a system that auto-identifies the timezone, and accurately reflects your time of day in whatever part of the world you live, the Terraformer Menu skill allows you to manipulate and create your desired battlespace. From peaceful, sunny days to snow or rain drenched thunderstorms for damage and improved audio-visual effects.
The IGAW class and methods in C# accurately calculate speed of transmission of weight by: 1. calculating raycast distance, 2. capturing the frames per second (FPS) at moment of activation 3. incorporating a Beta Decay variable which adds to the yield and power output of the skill 4. Incorporating impact area temperature, which also increases power output slightly and incorporates 2 more optional variables which allow for environmental factors like rain or snow to factor in speed 5. Finally, the mass of the transmitting object, as well as the speed of the planetoid (it’s gravitational acceleration) its on, are also taken into account if the movement is in atmosphere or on a larger planetoid.
Traverse eons non-linearly and experience not just an era before time but also glimpse the future in EXO Doctrine Crucible. Tactical FPS, Future Combat, EXO doctrine of the present. Modular weapons, Iridium-Titanium shielding, Interminus Helmet and QBP cyber-enhanced soldiers.
Despite being fully scored, Rex Hominis includes a mixed playlist with over 8 genres represented, that can be subtly played over the theme or can replace the soundtrack. ArchGabriel Select in the demo turns into a, drop your favorite .mp3s in a temp folder, and the game will read that folder and let you play your favorite tracks on top of the game for full immersion at your pace.
A blend of 1st person shooting and 3rd person exploring survival horror, from the gun to the player that pits you as the promoter of this knowledge in the years 2050 to 2125 in the demo, and beyond light in the full version of the game.