multi-dimensional and multi-disciplinary development
Rex Hominis, The Book / Tome, in reality, has been written over a lifetime, but by hands, the book has been written over 10 years, with the last 3 years building the bulk of the scientific updates in its content. The game has also been built in parallel and is the embodiment of the magnum opus which I present.
nO AI GEN & no cuts
No A.I. generation has been used whatsoever over the 3 year period of the development of Rex Hominis. All gameplay videos are recorded in Unity Game window via Unity Recorder. All free or paid assets used are credited and linked in the credits menu.
100,000+ lines of code
Over 90% of the code in the game, primarily the game mechanics, and the physics-driven actions of the main character controllers, and 40% of the A.I. system used is entirely done by one person.
Hundreds of Assets
About 365 assets have been used, with 48% of that being premium and the 52% remaining being free assets. Some of the assets used are bundles, which multiply the total count to around 456.
Manual Orchestration
All Unity scenes demonstrated in the downloadable v.1* demos were created from a Blank Scene template, which includes only a camera, a directional light and an infinite null space and canvas.
The game as been designed to support all cameras and future-type multi-dimensional character controllers, thus spanning a breathtaking organization of genres from Diablo-like RPG mechanics to Souls-like action-adventure and progression, to 1st person and VR assault and survival shooters. Rex Hominis covers everything.